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Selasa, 30 Juni 2009

Mental ray for Maya, 3ds Max, and XSI: A 3D Artist’s Guide to Rendering

Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan.

From scattering light to reducing render artifacts to deciphering rendering and shadow algorithms, you'll get a high-level look at advanced lighting, camera, and workflow techniques that usually take professionals years to figure out. This valuable book also covers the very latest on HDR image editing, viewing, and compositing tools—and features a sixteen-page color insert that showcases final rendered images.

*Get the fundamentals on light, cameras, and mental ray output
*Render from the host application or from the stand-alone renderer
*Explore the full array of mental ray shaders and shader libraries
*Get exclusive coverage of custom shaders that don't ship with any of the host applications
*Simulate light bounce with indirect illumination for more realism
*Apply textures, projections, and light profiles
*Perform subsurface scattering and Nuke compositing
*Master the fine points of Final Gather and ambient occlusion
*Create photo-realistic characters, objects, and landscapes

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Guitar For Dummies, 2nd Edition

Have you always wanted to play guitar? Who wouldn’t? Think of Jimi Hendrix wailing away on his Stratocaster. . . Chuck Berry duck-walking across the stage to “Johnny B. Goode”. . .B.B. King making his “Lucille” cry the blues. No doubt about it—guitars are cool.

Guitar For Dummies 2nd Edition tells you everything a beginning or intermediate guitarist needs to know: from buying a guitar to tuning it, playing it, and caring for it, this book has it all—and you don’t even need to know how to read music. Full of photo-illustrated exercises and songs you can play to practice the techniques discussed in each section, this step-by-step guide will take you through the basics and beyond before you can say “Eric Clapton.”


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How to Do Everything with Photoshop CS2 by Colin Smith

How to Do Everything with Photoshop CS2 by Colin Smith
Publisher: McGraw-Hill Osborne Media; 2 edition (May 12, 2005) | 432 pages | ISBN: 0072261609 | PDF | 51 MB

In this full-color, easy-to-use book, award-winning designer and best-selling author colin Smith teaches the fundamentals of Photoshop then covers the more advanced features the software has to offer. Learn to use traditional drawing and painting tools ranging from pencils to airbrushes, then discover how to add and manipulate text, retouch photos, create special effects , and more. The techniques professional artists apply to their work are revealed in a special "Behind the Scenes" section.

From the Back Cover

Maximize all the features Photoshop has to offer with help from this full-color guide. Award-winning designer Colin Smith shows you how to create, edit, and enhance sophisticated images and feature-rich web pages using this powerful graphics tool. You’ll learn to use all of Photoshop’s painting and drawing tools, fix and retouch photos, add special effects, print high-quality images, and much more. A bonus “Behind the Scenes” gallery demonstrates the Photoshop techniques used by professional artists.

* Manage the interface, toolbar, palettes, options, and preferences
* Import, place, organize, and size images and adjust resolution
* Edit, repair, retouch, and organize digital photos
* Draw and paint with the built-in tools
* Create and manipulate text
* Use and manage multiple layers
* Create a variety of colors using channels
* Automate tasks using tool presets, actions, droplets, and other methods
* Create bevels, sheens, shadows, and other special effects
* Use ImageReady to create Web graphics
* Set up your Photoshop file for high quality printing


About the author: Colin Smith is an award-winning graphic designer and author or co-author of 11 graphic design books including Photoshop and Dreamweaver Integration. He is also founder and publisher of the #1 resource site for Photoshop users, photoshopcafe.com.

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Senin, 29 Juni 2009

Video Game Design Revealed

Video Game Design Revealed

322 pages | Charles River Media; 1 edition (December 11, 2007) | 1584505621 | CHM | 1 Mb
Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, “Video Game Design Revealed” will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there.

You’ll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you’ve mapped out your game production plan and gathered all the information you need, you’ll learn how to choose the development platform and other technologies that best suit the game you’ve designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. “Video Game Design Revealed” concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality.


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