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Selasa, 23 Juni 2009

JavaScript Quick Reference for Dummies

Finally, a book that combines Java and fun! With straightforward explanations and tons of ready-to-use chunks of Java game code, Java Game Programming For Dummies plunges you right into the heart of cutting-edge game design.
Inside, find helpful advice on how to
Use Java’s powerful toolkit of ready-to-go game components
Enhance your games with Java’s multithreaded capabilities
Create realistic fantasy worlds by using texture-mapping techniques
Give your games a professional look by using advanced imaging techniques and seamless animations
Discover the magic of object-oriented programming (OOP) and see how it dramatically simplifies game design.

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Jumat, 05 Juni 2009

Database Programming With C#

Product Description
Need to master database programming in C#? Then Database Programming with C# is your ultimate resource! You will learn to create database details like tables, constraints, projects, stored procedures, views, triggers, and more. You will build on example code from the book’s beginning, wrapping up in the final chapter. (The example application is a complete user management system that includes SQL Server, Active Directory, and Message Queuing.) Example code explains connecting and manipulating data in MySQL 3.23.45 and later, Oracle 8i and later, Microsoft Access 2000 and later, and SQL Server. So if you’re connecting to SQL Server 2000, you’ll find information on the SQLXML 2.0 plug-in for manipulating SQL Server data using XML from managed code or using HTTP. Exchange Server 2000 connection and data manipulation are also covered with original working code.About the Author
Carsten Thomsen is a Microsoft MVP, a recognition he received in August 1999. He lives in his native Denmark and currently holds the MCSE, MCAD, and MCSD certifications. Carsten has been programming in Visual Basic for almost 12 years, and he specializes in data access, object-oriented analysis and design, and enterprise development. These days, Carsten is primarily focused on development with Visual Studio .NET, using MSF, UML, Visual Basic .NET, and C#, but he also enjoys working with Microsoft SharePoint Portal Server 2003, Microsoft Content Management Server 2002, and Microsoft BizTalk Server 2004. Carsten is now working as a .NET consultant mainly in London and Dublin, but he also does the odd .NET training job.

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Jumat, 20 Maret 2009

Beginning Mobile Phone Game Programming



PDF | 528 pages | English | 8.8mb(rar)

Beginning Mobile Phone Game Programming/by Michael Morrison (Author)
Description
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.



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Selasa, 23 Desember 2008

Ajax Book Free Download


Making Web applications look and feel like desktop applications is what ffl this book is all about — that’s what Ajax does. Although Web develop­ment is getting more and more popular, users still experience the nasty part of having to click a button, wait until a new page loads, click another button, wait until a new page loads, and so on.

That’s where Ajax comes in. With Ajax, you communicate with the server behind the scenes, grab the data you want and display it instantly in a Web page — no page refreshes needed, no flickering in the browser, no waiting. That’s a big deal, because at last it lets Web applications start to look like desktop applications. With today’s faster connections, grabbing data from the server is usually a snap, so Web software can have the same look and feel of software on the user’s desktop.

And that, in a nutshell, is going to be the future of Web programming — now the applications in your browser can look and work just like the applications installed on your computer. No wonder Ajax is the hottest topic to come along in years.

This book gives you the whole Ajax story, from soup to nuts. It starts with a tour of how Ajax is used today, taking a look at some cutting-edge applica­tions (as well as some games). Then, because Ajax is based on using JavaScript in the browser, there’s a chapter on how to use JavaScript (if you already know JavaScript, feel free to skip that material).
Then the book plunges into Ajax itself, creating Ajax applications from scratch, from the beginning level to the most advanced. And you’ll see how to put many of the free Ajax frameworks, which do the programming for you, to work. Because Ajax also often involves using XML, Cascading Style Sheets (CSS), and server-side programming (using PHP in this book), there’s also a chapter on each of these topics.

You can also leaf through this book as you like, rather than having to read it from beginning to end. Like other For Dummies books, this one has been designed to let you skip around as much as possible. You don’t have to read the chapters in order if you don’t want to. This is your book, and Ajax is your oyster.

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Senin, 22 Desember 2008

The PHP Anthology 101 Essential Tips, Tricks & Hacks

* The PHP Anthology: 101 Essential tips, trick & hacks, 2nd Edition is a collection of powerful PHP 5 solutions to the most common programming problems. Featuring best-practice code and a commonsense approach to development, this book includes coverage of:
* Manage errors gracefully.
* Build functional forms, tables, and SEO-friendly URLs.
* Reduce load time with client- and server-side caching.
* Produce and utilize web services with XML.
* Secure your site using access control systems.
* Easily work with files, emails, and images.

* > The question and answer format will allow you to to quickly find and reference any of the 101 solutions, saving you hours of Internet research or painful trial & error. All solutions are fully explained and the ready-to-use code is available for download.
* 542 pages - SitePoint 2 edition - October 23, 2007


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Jumat, 24 Oktober 2008

Direct3D Programming Kick Start

Direct3D Programming Kick Start

Direct3D Programming Kick Start

Product Description

DirectX 9, a brand-new version of Microsoft’s multimedia libraries, features the latest 3D graphics technology in the form of Direct3D 9. Direct3D Programming will cover everything a C++ programmer needs to know in order to use Direct3D 9 to create interactive 3D worlds. The book begins with an overview of basic Windows and 3D programming techniques and works its way through the library, starting with getting Direct3D up-and-running all the way to more advanced topics such as textures, lighting, and fog. All concepts and programming techniques are demonstrated in example programs that the reader can build himself using detailed step-by-step instructions.

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Jumat, 17 Oktober 2008

The Linux Programmer's Toolbox books Free Download


Product Details
* Paperback: 656 pages
* Publisher: Prentice Hall PTR; 1 edition (March 16, 2007)
* Language: English
* ISBN: 0132198576

Product Description
Master the Linux Tools That Will Make You a More Productive, Effective Programmer

The Linux Programmer's Toolbox helps you tap into the vast collection of open source tools available for GNU/Linux. Author John Fusco systematically describes the most useful tools available on most GNU/Linux distributions using concise examples that you can easily modify to meet your needs.

You'll start by learning the basics of downloading, building, and installing open source projects. You'll then learn how open source tools are distributed, and what to look for to avoid wasting time on projects that aren't ready for you. Next, you'll learn the ins and outs of building your own projects. Fusco also demonstrates what to look for in a text editor, and may even show you a few new tricks in your favorite text editor.

You'll enhance your knowledge of the Linux kernel by learning how it interacts with your software. Fusco walks you through the fundamentals of the Linux kernel with simple, thought-provoking examples that illustrate the principles behind the operating system. Then he shows you how to put this knowledge to use with more advanced tools. He focuses on how to interpret output from tools like sar, vmstat, valgrind, strace, and apply it to your application; how to take advantage of various programming APIs to develop your own tools; and how to write code that monitors itself.


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##### on Symbian OS Book Free Download

Product Details
* Paperback: 400 pages
* Publisher: Wiley (April 25, 2008)
* Language: English
* ISBN: 0470998040
Product Description
The first part of this book discusses the mobile ##### industry, and includes analysis of why the mobile industry differs from other sectors of the ##### market, a discussion of the sales of mobile #####, their types, the ###### who play them, and how the ##### are sold.

The second part describes key aspects of writing ##### for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer #### design, the basics of writing a #### loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra.

Part Three covers porting ##### to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile #####, by providing a platform SDK for professional ##### developers to port ##### rapidly and effectively.

The final part of the book discusses how to create mobile ##### for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are:
* a C++ developer familiar with mobile development but new to the ##### market
* a professional ##### developer wishing to port your ##### to run on Symbian OS platforms such as S60 and UIQ
* someone who is interested in creating C++, Java ME or Flash Lite ##### for Symbian smartphones.


This book shows how to create mobile ##### for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile ##### industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.

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