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Sabtu, 07 Maret 2009

Flash Animation for Teens


Publisher Course Technology
Author(s) Eric D. Grebler
ISBN 1598632302
Release Date 20 June 2006

Welcome to your no-experience-required, introductory guide to creating animations with Macromedia Flash! Flash Animation for Teens will help you develop the fundamental Flash skills that you need to confidently create your own animations. Covering the basics of Flash animation, this book uses Flash 8 to teach you the techniques you need to create a variety of animation styles, including games, web sites, stand-alone applications, and cartoons. Ideal for readers with little to no Flash experience, this project-based guide will help you conquer the basics and begin creating your own animations.


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Stealing the Network How to Own a Shadow


Stealing the Network How to Own a Shadow

Syngress, Paperback, Published February 2007, 448 pages, ISBN 1597490814

Stealing the Network: How to Own a Shadow is the final book in Syngress ground breaking, best-selling, Stealing the Network series. As with previous title, How to Own a Shadow is a fictional story that demonstrates accurate, highly detailed scenarios of computer intrusions and counter-strikes. In How to Own a Thief, Knuth, the master-mind, shadowy figure from previous books, is tracked across the world and the Web by cyber adversaries with skill to match his own. Readers will be amazed at how Knuth, Law Enforcement, and Organized crime twist and torque everything from game stations, printers and fax machines to service provider class switches and routers steal, deceive, and obfuscate. From physical security to open source information gathering, Stealing the Network: How to Own a Shadow will entertain and educate the reader on every page. The books companion Web site will also provide special, behind-the-scenes details and hacks for the reader to join in the chase for Knuth.

The best-selling Stealing the Network series reaches its climactic conclusion as law enforcement and organized crime form a high-tech web in an attempt to bring down the shadowy hacker-villain known as Knuth in the most technically sophisticated Stealing book yet. . As with previous title, How to Own a Shadow is a fictional story that demonstrates accurate, highly detailed scenarios of computer intrusions and counter-strikes. In How to Own a Shadow, Knuth, the master-mind, shadowy figure from previous books, is tracked across the world and the Web by cyber adversaries with skill to match his own. Readers will be amazed at how Knuth, Law Enforcement, and Organized crime twist and torque everything from game stations, printers and fax machines to service provider class switches and routers steal, deceive, and obfuscate. From physical security to open source information gathering, Stealing the Network: How to Own a Shadow will entertain and educate the reader on every page. The book;' companion Web site will also provide special, behind-the-scenes details and hacks for the reader to join in the chase for Knuth.

About the Authors

Johnny Long is a "clean-living" family guy who just so happens to like hacking stuff. Recently, Johnny has enjoyed writing stuff, reading stuff, editing stuff and presenting stuff at conferences, which has served as yet another diversion to a serious (and bill-paying) job as a professional hacker and security researcher for Computer Sciences Corporation. Johnny has written or contributed to several books, including Google Hacking for Penetration Testers, InfoSec Career Hacking, Aggressive Network Self-Defense, Stealing the Network: How to Own an Identity, and OS X for Hackers at Heart.

Tim Mullen (aka Thor) began his career in application development and network integration in 1984, and is now CIO and Chief Software Architect for AnchorIS.Com, a developer of secure enterprise-based accounting solutions. Mullen has developed and implemented network and security solutions for institutions such as the U.S. Air Force, Microsoft, the U.S. Federal Court systems, regional power generation facilities, and international banking and financial institutions. He has developed applications ranging from military aircraft statistics interfaces and biological aqua-culture management, to nuclear power-plant effect monitoring for a myriad of private, government, and military entities. Tim is also a columnist for Security Focus' Microsoft section, and a regular contributor of InFocus technical articles. Also known as "Thor," he is the founder of the "Hammer of God" security co-op group. Mullen's writings appear in multiple publications, such as Stealing the Network: How to Own the Box (Syngress, ISBN: 1-931836-87-6) and Hacker's Challenge, technical edits in Windows XP Security, with security tools and techniques features in publications such as the Hacking Exposed series and New Scientist magazine.

Ryan Russell (Blue Boar) has worked in the IT field for over 13 years, focusing on information security for the last seven. He was the lead author of Hack Proofing Your Network, Second Edition (Syngress, ISBN: 1-928994-70-9), contributing author and technical editor of Stealing The Network: How to Own The Box (Syngress, ISBN: 1-931836-87-6), and is a frequent technical editor for the Hack Proofing series of books from Syngress. Ryan was also a technical advisor on Snort 2.0 Intrusion Detection (Syngress, ISBN: 1-931836-74-4). Ryan founded the vuln-dev mailing list, and moderated it for three years under the alias "Blue Boar."




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Wi-Fi Toys 15 Cool Wireless Projects for Home, Office, and Entertainment


Wi-Fi Toys 15 Cool Wireless Projects for Home, Office, and Entertainment

409 pages | PDF | 8.9 Mb | RS $ MU

This ultra-cool volume invites readers to tap into your inner geek and build seventeen ultra-cool wireless devices including a solar powered access point, a wireless picture frame that dynamically changes its own photos, and even a wireless car-to-car audio and video system. This book provides readers with hands-on instruction and insider tips and tricks from those who are on the bleeding edge of wireless technology.
New addition to the ExtremeTech line of books-books for serious technophiles.

The world's gone wireless here's where it starts to get fun Wireless is all about freedom, freedom from cables, cords, plugs, and limitations. So why be limited to ready-made, cookie-cutter products? This book frees your imagination as it helps you create 15 exciting, individual projects using wireless technology. Each includes the necessary background, a list of materials, and step-by-step, illustrated instructions. Build a custom antenna, set up a car-to-car video link, or Wi-Fi your TiVo.

PART I: BUILDING ANTENNAS.

Chapter 1: Building Your Own Wi-Fi Antenna Cable.
Chapter 2: Building a Classic Paperclip Antenna.
Chapter 3: Building a Directional Tin Can Antenna.
Chapter 4: Modifying Your Access Point with a High-Gain Antenna.

PART II: WAR DRIVING—WIRELESS NETWORK DISCOVERY AND VISUALIZATION.

Chapter 5: Gearing Up for War Driving.
Chapter 6: War Driving with NetStumbler.
Chapter 7: Mapping Your War Driving Results.

PART III: PLAYING WITH ACCESS POINTS.

Chapter 8: Build Your Own Outdoor Access Point.
Chapter 9: Building a Solar-Powered Wireless Repeater.
Chapter 10: Creating a Free Wireless Hotspot.
Chapter 11: Playing Access Point Games.

PART IV: JUST FOR FUN.

Chapter 12: Wi-Fi Your TiVo.
Chapter 13: Create a Long-Distance Wi-Fi Link.
Chapter 14: Deploy a Car-to-Car Wireless Video Link.
Chapter 15: Making a Dynamic Wireless Digital Picture Frame.


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