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Tampilkan postingan dengan label Animation. Tampilkan semua postingan
Tampilkan postingan dengan label Animation. Tampilkan semua postingan

Kamis, 02 Juli 2009

free ebook downloads Subscribe by Email « Electronic Gaming Monthly August 2008 Outlook Business Magazine 26 July 2008 » For Dummies Google SketchUp For Dummies

Considerably easier to use than other 3D software, Google SketchUp has found a niche in architecture, landscaping, real estate development, furniture building, and other design professions

The fun and friendly approach assumes no previous 3D modeling experience and explains the basic concepts involved in 3D modeling.
Shows readers how to build a 3D model, print it, share it, export it to another professional design package, export it to Google Earth, and create a 3D animated tour.
Helps readers harness the power of Google SketchUp so that they can populate Google Earth with 3D buildings, monuments, and other sculptures.
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Rabu, 01 Juli 2009

Animation and Effects with Macromedia Flash MX 2004

Animation and Effects with Macromedia Flash MX 2004
by Jen deHaan

ISBN: 032130344X | CHM | 20 Mb | 472 pages
What started as a simple animation tool has evolved into a full-fledged Web development environment. Which means that if you're like many of today's Flash developers, you may know little about actually creating animations and effects with the program. Here to solve that dilemma is a hands-on guide from one of today's leading Flash experts. By showing you how to create 10 projects based on real-world Web solutions, author Jen deHaan provides a thorough grounding in all of Flash's effects and animation fundamentals. Each chapter represents a single project with simple step-by-step instructions for re-creating the cool Web elements pictured in these pages: an animated character, a Flash interface that uses transitions to "page" through different areas of a site, an animated gallery, a dynamic menu that animates using the Tween classes, a simple game, button effects, Timeline animations, scripted effects, text effects, and more! Ten real-world projects reveal the magic behind the most useful Flash-produced animations and effects, and a companion CD includes lesson files and sample software.

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Selasa, 30 Juni 2009

Mental ray for Maya, 3ds Max, and XSI: A 3D Artist’s Guide to Rendering

Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan.

From scattering light to reducing render artifacts to deciphering rendering and shadow algorithms, you'll get a high-level look at advanced lighting, camera, and workflow techniques that usually take professionals years to figure out. This valuable book also covers the very latest on HDR image editing, viewing, and compositing tools—and features a sixteen-page color insert that showcases final rendered images.

*Get the fundamentals on light, cameras, and mental ray output
*Render from the host application or from the stand-alone renderer
*Explore the full array of mental ray shaders and shader libraries
*Get exclusive coverage of custom shaders that don't ship with any of the host applications
*Simulate light bounce with indirect illumination for more realism
*Apply textures, projections, and light profiles
*Perform subsurface scattering and Nuke compositing
*Master the fine points of Final Gather and ambient occlusion
*Create photo-realistic characters, objects, and landscapes

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Senin, 29 Juni 2009

Video Game Design Revealed

Video Game Design Revealed

322 pages | Charles River Media; 1 edition (December 11, 2007) | 1584505621 | CHM | 1 Mb
Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, “Video Game Design Revealed” will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there.

You’ll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you’ve mapped out your game production plan and gathered all the information you need, you’ll learn how to choose the development platform and other technologies that best suit the game you’ve designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. “Video Game Design Revealed” concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality.


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Rabu, 01 April 2009

Naruto: Ultimate Ninja

Publisher: Prima Games (June 26, 2006)
Language: English
ISBN-10: 0761554041
ISBN-13: 978-0761554042

The Ultimate Game Guide to the Ultimate Ninja. Believe it! ·Moves, combos, and Secret Techniques for all 14 playable characters. ·Detailed tutorials and tables reveal all scrolls, certificates, figures, and audio collections.·Mission mode walkthroughs aid you in your quest to increase your ninja rank.·Excerpts from the manga and insights into the Naruto storyline make this guide perfect for both gamers and collectors.

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Senin, 16 Maret 2009

How to Draw General Anime Faces

Manga tutorial

In this tutorial, I will attempt to go over how to draw general anime faces, so you can both get a better idea of how anime faces are
drawn and proportioned, as well as an idea of how use what you
know to create interesting original characters. I’ve divided this
tutorial up into several sections.

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Sabtu, 07 Maret 2009

Flash Animation for Teens


Publisher Course Technology
Author(s) Eric D. Grebler
ISBN 1598632302
Release Date 20 June 2006

Welcome to your no-experience-required, introductory guide to creating animations with Macromedia Flash! Flash Animation for Teens will help you develop the fundamental Flash skills that you need to confidently create your own animations. Covering the basics of Flash animation, this book uses Flash 8 to teach you the techniques you need to create a variety of animation styles, including games, web sites, stand-alone applications, and cartoons. Ideal for readers with little to no Flash experience, this project-based guide will help you conquer the basics and begin creating your own animations.


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