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Tampilkan postingan dengan label Art. Tampilkan semua postingan

Sabtu, 04 Juli 2009

Digital Photography Techniques - Spring 2009

Digital Photography Techniques





















Digital Photography Techniques - Spring 2009

PDF | 100 pages | 36.1 Mb | English

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Kamis, 02 Juli 2009

Learn How To Draw Collection

Learn How To Draw Collection

Publisher: John Hagan | ISBN: N\A | edition 2002 | PDF | 151 pages | 5,5 mb

These lessons are designed using basic skills already learned by students; to measure and to draw straight lines using a ruler. Elements of self-expression are based on familiarity and habit and will come gradually - particularly when the student grows comfortable with the lesson structure. Such self-expression is first emphasised in the homestudy area.

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Sabtu, 18 April 2009

How to Cheat in Flash CS3: The art of design and animation in Adobe Flash CS3

How to Cheat in Flash CS3:The art of design and animation in Adobe Flash CS3


By Chris Georgenes

* Publisher: Focal Press
* Number Of Pages: 280
* Publication Date: 2007-08-06
* Sales Rank: 1642
* ISBN / ASIN: 0240520580
* EAN: 9780240520582
* Binding: Paperback
* Manufacturer: Focal Press
* Studio: Focal Press

Book Description:

Frustrated by the overwhelming nature of Flash?

Want to get up to speed with the program fast so you can concentrate on your animation?

Need to solve problems quickly to get work done to time and to budget?

Then ‘How to Cheat in Flash’ is for you!

This book is different from the rest because it shows you, step by step, how to work from the problem to the solution when creating Flash animations, from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline.

It is task orientated; every example shows real life commercial work. So, it’s not so much a case of ‘what does this filter/tool/option do?’, as ‘this is the task I’ve been set - how do I achieve it?’ The solution may involve a variety of tools and techniques; it may take many steps to complete, or only a few. The free CD-Rom includes all the files you need to put your skills into practice as you read, and much more!

It’s an accessible (conversational in style), practical book and CD package which also provides artistic inspiration, a goldmine of timesaving practical tips, tricks and step-by-step workthroughs. You will wonder how you survived without it.

* Successful, bestselling How to Cheat coverage now available for Flash
Learn a myriad of tips and tricks based on real life working methods to help you work faster and more efficiently with Flash
* Work from the problem to the solution, gaining the best possible results from Flash



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Selasa, 23 Desember 2008

The ART of Trading: Combining the Science of Technical Analysis with the Art of Reality-Based Trading


An expert in the field of finance reveals his proven trading system

As a trading coach and financial advisor, Bennett McDowell has used his own proprietary trading system–Applied Reality Trading or ART to enhance the performance of his clients' portfolios. Now McDowell outlines the unique benefits of his system and makes the case for trading the reality–not the fantasy–of financial markets. Readers will discover the importance of simplicity in a trading approach; how to develop "The Trader's Mindset;" how to use ART(r) technical analysis software; and much more. The ART of Trading will enlighten readers in how to use reality to enrich both their financial portfolio and their own financial psychology.

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Jumat, 07 November 2008

Digital Art Photography Book Free Download

Introduction
In this book, I cover the art form of digital art photography. I start by giving you an introduction to the world of film-based photography and how it relates to digital photography. From there, I go on to cover the whole gambit of digital art photography, from shooting great photos to tweaking them in Photoshop to producing final output fit for a gallery wall. If that sounds intriguing, this book is for you whether you’re film-based or digital-only or both.

About This Book

Here are some of the things this book will help you do:

1. Get a fabulous, well-exposed photograph, no matter what your shooting conditions

2. Tweak, edit, and enhance your images to create something entirely new — or just simply better than what you started with

3. Produce gallery-worthy art prints

4. Find out when it’s time to upgrade your computer to handle graphics work

Conventions Used in This Book -Written By Author

By conventions, I simply mean a set of rules that I employ in this book to present information to you consistently. When you see a term italicized, look for its definition, which I include so you know what that term means in the context of digital art photography. Sometimes, I give you information to enter onscreen; in those cases, I format what you need to type bold. Web site addresses and e-mail addresses appear in monofont so that they stand out from regular text.
What You Don’t Have to Read

Because I structure this book modularly — that is, so you can easily find only the specific information you need — you don’t have to read whatever doesn’t pertain to your task at hand. You also don’t have to read the Technical Stuff icons, which parse out uber-techy tidbits (which you might or might not be interested in).

How This Book Is Organized

Digital Art Photography For Dummies is split into five parts. You don’t have to read parts sequentially; you don’t have to read each chapter in each part; and you don’t even have to read all the sections in any particular chapter. (But I think that you’ll want to look at every picture. . . .) You can use the Table of Contents and the index to find the information you need and quickly get your answers. In this section, I briefly describe what you’ll find in each part.

Part I: The Art of a Digital Picture

This part serves as an introduction to the world of art photography and how it relates to digital photography. In Chapter 1, I detail the five essential steps to creating a digitized masterpiece and provide a few essentials of composition. Chapters 2 and 3 cover the digital side of digital art photography; I have to admit, this information can get a little dry and techy. (Don’t say I didn’t warn you.) When it comes time to purchase a new digital camera or to upgrade your computer to handle all the heavy-duty graphics work you’ll be doing, however, you’ll be glad you have these two chapters by your side. In Chapter 4, things get fun again while I brainstorm with you to decide just what kind of digital art photographer you want to be.

Part II: The Photo Shoot

Part II is all about getting great shots, and so I dive right into ISOs, f-stops, exposure settings, and when to use a flash. This part runs the gamut, from shooting great photos outdoors or indoors (Chapters 5 and 6) to photographing people and animals (Chapter 7) to shooting for great color or outstanding black and white (Chapters 8 and 9) to capturing stunning nighttime images (Chapter 10) to achieving wonderful effects before you ever get to Photoshop (Chapter 11) — whew! That’s a lot of photography!

Part III: Photoshop Art: Using Software to Enhance or Create Art Photos

If you’re anxious to repair or jazz up some old photos, use Chapter 12 as your guide. In that chapter, I discuss various Photoshop tools and techniques that can bring back vivid color to images 50 years old or eliminate annoying scratches and dust. Chapter 13 is where you can find out how to merge images into one giant photograph, and Chapter 14 gives you the lowdown on using Photoshop layers (a great tool for creating digital art photography). I couldn’t not discuss Photoshop’s filters, so I include a whole chapter on them (Chapter 15).

Part IV: The Final Output: Gallery-Worthy Prints

Drum roll, please . . . the moment you’ve all been waiting for. Just itching to click that Print button so you can hold your masterpiece in hand and admire it lovingly? This is the part for you. In Chapter 16, I discuss all things that have to do with managing electronic files (a tedious albeit necessary part of digital art photography), and Chapter 17 covers printing prep and printing. Then comes the really fun part: matting and framing. Chapter 18 has all the information you need to make your art presentable to the world (and paying customers).

Part V: The Part of Tens

I would be remiss in my duties if I didn’t include a Part of Tens. So here you’ll find ten rules — or if you prefer, guidelines — of digital art photography (Chapter 19) and ten snappy digital art tricks (Chapter 20).

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Rabu, 08 Oktober 2008

The Art and Science of Interface and Interaction Design

The Art and Science of Interface and Interaction Design
Springer; 1 edition (September 1, 2008) PDF | 190 pages | English | 22.5mb(rar)
Description Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. The Art and Science of Interface and Interaction Design/by Christa Sommerer (Editor), Lakhmi C. Jain (Editor), Laurent Mignonneau (Editor)

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