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Tampilkan postingan dengan label Flash. Tampilkan semua postingan
Tampilkan postingan dengan label Flash. Tampilkan semua postingan

Rabu, 01 Juli 2009

Animation and Effects with Macromedia Flash MX 2004

Animation and Effects with Macromedia Flash MX 2004
by Jen deHaan

ISBN: 032130344X | CHM | 20 Mb | 472 pages
What started as a simple animation tool has evolved into a full-fledged Web development environment. Which means that if you're like many of today's Flash developers, you may know little about actually creating animations and effects with the program. Here to solve that dilemma is a hands-on guide from one of today's leading Flash experts. By showing you how to create 10 projects based on real-world Web solutions, author Jen deHaan provides a thorough grounding in all of Flash's effects and animation fundamentals. Each chapter represents a single project with simple step-by-step instructions for re-creating the cool Web elements pictured in these pages: an animated character, a Flash interface that uses transitions to "page" through different areas of a site, an animated gallery, a dynamic menu that animates using the Tween classes, a simple game, button effects, Timeline animations, scripted effects, text effects, and more! Ten real-world projects reveal the magic behind the most useful Flash-produced animations and effects, and a companion CD includes lesson files and sample software.

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Minggu, 28 Juni 2009

Foundation XML and E4X for Flash and Flex



Foundation XML and E4X for Flash and Flex

520 pages | friends of ED; 1 edition (January 12, 2009) | 1430216344 | PDF | 5 Mb
XML is the lingua franca of the Web. All designers and developers working in a web environment need a sound understanding of XML and its role in application development. Many software packages and organizations allow for the exchange of data using an XML format. Web services and RSS feeds are now commonplace.

For those working with Flash and Flex, a thorough understanding of XML is particularly important. XML documents are one option for the data provided to SWF applications. Flash and Flex can load, display, and modify XML content. These applications can also send XML content to other applications for updating or for use in different situations.

ActionScript 3.0 introduces some fundamental changes to the way in which Flash and Flex applications work with XML. One significant change is that XML is now a native data type. ActionScript 3.0 also introduces new classes and a different framework for working with external documents. These changes are based on the E4X ECMAScript standard, and they streamline and simplify the process for working with XML in Flash and Flex.


In this book, Sas Jacobs gives you an introduction to XML and E4X. She explores the new XML and XMLList classes and explains E4X expressions, providing examples for both Flash and Flex. In addition to explaining how to incorporate XML documents in SWF applications, Sas Jacobs shows you approaches specific to Flash and Flex and explores real-world usage. The book finishes with two case studies. In the first, you will learn how to consume and display information and images from Flickr using Flash. In the second, you will work with Adobe Kuler in Flex.

Whether you are a designer or developer, this book will help you work with XML and make the transition from ActionScript 2.0 to ActionScript 3.0. It will also provide you with an excellent grounding if you are new to Flash and Flex.
In this book, you’ll learn how to:
Work with the new XML and XMLList classes in ActionScript 3.0
Build E4X expressions in ActionScript 3.0 to simplify your work flow
Work with XML content in Flash and Flex to create dynamic web applications
Consume REST and SOAP web services in Flash and Flex
Build real-world Flash and Flex XML applications

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Sabtu, 18 April 2009

How to Cheat in Flash CS3: The art of design and animation in Adobe Flash CS3

How to Cheat in Flash CS3:The art of design and animation in Adobe Flash CS3


By Chris Georgenes

* Publisher: Focal Press
* Number Of Pages: 280
* Publication Date: 2007-08-06
* Sales Rank: 1642
* ISBN / ASIN: 0240520580
* EAN: 9780240520582
* Binding: Paperback
* Manufacturer: Focal Press
* Studio: Focal Press

Book Description:

Frustrated by the overwhelming nature of Flash?

Want to get up to speed with the program fast so you can concentrate on your animation?

Need to solve problems quickly to get work done to time and to budget?

Then ‘How to Cheat in Flash’ is for you!

This book is different from the rest because it shows you, step by step, how to work from the problem to the solution when creating Flash animations, from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline.

It is task orientated; every example shows real life commercial work. So, it’s not so much a case of ‘what does this filter/tool/option do?’, as ‘this is the task I’ve been set - how do I achieve it?’ The solution may involve a variety of tools and techniques; it may take many steps to complete, or only a few. The free CD-Rom includes all the files you need to put your skills into practice as you read, and much more!

It’s an accessible (conversational in style), practical book and CD package which also provides artistic inspiration, a goldmine of timesaving practical tips, tricks and step-by-step workthroughs. You will wonder how you survived without it.

* Successful, bestselling How to Cheat coverage now available for Flash
Learn a myriad of tips and tricks based on real life working methods to help you work faster and more efficiently with Flash
* Work from the problem to the solution, gaining the best possible results from Flash



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Sabtu, 07 Maret 2009

Flash Animation for Teens


Publisher Course Technology
Author(s) Eric D. Grebler
ISBN 1598632302
Release Date 20 June 2006

Welcome to your no-experience-required, introductory guide to creating animations with Macromedia Flash! Flash Animation for Teens will help you develop the fundamental Flash skills that you need to confidently create your own animations. Covering the basics of Flash animation, this book uses Flash 8 to teach you the techniques you need to create a variety of animation styles, including games, web sites, stand-alone applications, and cartoons. Ideal for readers with little to no Flash experience, this project-based guide will help you conquer the basics and begin creating your own animations.


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Kamis, 16 Oktober 2008

Learning Flash Media Server 3


If you’re interested in recording and streaming media using Flash Media Server 3 (FMS3) and Adobe’s Real-Time Messaging Protocol, this unique 267-page PDF-only book is the perfect primer. It is not a reference, but a systematic guide to developing FMS3 applications using ActionScript 3.0, with chapters that focus on specific aspects of the server and how they work. FMS3 is very different from regular web servers. Because its open-socket server technology stays connected until users quit the application, you can stream audio, video, text, and other media in real time.

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