Product Details
* Paperback: 400 pages
* Publisher: Wiley (April 25, 2008)
* Language: English
* ISBN: 0470998040
Product Description
The first part of this book discusses the mobile ##### industry, and includes analysis of why the mobile industry differs from other sectors of the ##### market, a discussion of the sales of mobile #####, their types, the ###### who play them, and how the ##### are sold.
The second part describes key aspects of writing ##### for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer #### design, the basics of writing a #### loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra.
Part Three covers porting ##### to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile #####, by providing a platform SDK for professional ##### developers to port ##### rapidly and effectively.
The final part of the book discusses how to create mobile ##### for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are:
* a C++ developer familiar with mobile development but new to the ##### market
* a professional ##### developer wishing to port your ##### to run on Symbian OS platforms such as S60 and UIQ
* someone who is interested in creating C++, Java ME or Flash Lite ##### for Symbian smartphones.
This book shows how to create mobile ##### for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile ##### industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.
Download
* Paperback: 400 pages
* Publisher: Wiley (April 25, 2008)
* Language: English
* ISBN: 0470998040
Product Description
The first part of this book discusses the mobile ##### industry, and includes analysis of why the mobile industry differs from other sectors of the ##### market, a discussion of the sales of mobile #####, their types, the ###### who play them, and how the ##### are sold.
The second part describes key aspects of writing ##### for Symbian smartphones using Symbian C++ and native APIs. The chapters cover the use of graphics and audio, multiplayer #### design, the basics of writing a #### loop using Symbian OS active objects, and general good practice. There is also a chapter covering the use of hardware APIs, such as the camera and vibra.
Part Three covers porting ##### to Symbian OS using C or C++, and discusses the standards support that Symbian OS provides,and some of the middleware solutions available. A chapter about the N-Gage platform discusses how Nokia is pioneering the next generation of mobile #####, by providing a platform SDK for professional ##### developers to port ##### rapidly and effectively.
The final part of the book discusses how to create mobile ##### for Symbian smartphones using java ME, Doja (for Japan) or Flash Lite 2. This book will help you if you are:
* a C++ developer familiar with mobile development but new to the ##### market
* a professional ##### developer wishing to port your ##### to run on Symbian OS platforms such as S60 and UIQ
* someone who is interested in creating C++, Java ME or Flash Lite ##### for Symbian smartphones.
This book shows how to create mobile ##### for Symbian smartphones such as S60 3rd Edition, UIQ3 or FOMA devices. It includes contributions from a number of experts in the mobile ##### industry, including Nokia's N-gage team, Ideaworks3D, and ZingMagic, as well as academics leading the field of innovative mobile experiences.
Download
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