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Tampilkan postingan dengan label Games. Tampilkan semua postingan
Tampilkan postingan dengan label Games. Tampilkan semua postingan

Senin, 29 Juni 2009

Video Game Design Revealed

Video Game Design Revealed

322 pages | Charles River Media; 1 edition (December 11, 2007) | 1584505621 | CHM | 1 Mb
Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, “Video Game Design Revealed” will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there.

You’ll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you’ve mapped out your game production plan and gathered all the information you need, you’ll learn how to choose the development platform and other technologies that best suit the game you’ve designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. “Video Game Design Revealed” concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality.


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Selasa, 23 Juni 2009

JavaScript Quick Reference for Dummies

Finally, a book that combines Java and fun! With straightforward explanations and tons of ready-to-use chunks of Java game code, Java Game Programming For Dummies plunges you right into the heart of cutting-edge game design.
Inside, find helpful advice on how to
Use Java’s powerful toolkit of ready-to-go game components
Enhance your games with Java’s multithreaded capabilities
Create realistic fantasy worlds by using texture-mapping techniques
Give your games a professional look by using advanced imaging techniques and seamless animations
Discover the magic of object-oriented programming (OOP) and see how it dramatically simplifies game design.

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Jumat, 20 Maret 2009

Beginning Mobile Phone Game Programming



PDF | 528 pages | English | 8.8mb(rar)

Beginning Mobile Phone Game Programming/by Michael Morrison (Author)
Description
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.



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Best Lessons of a Chess Coach

Best Lessons of a Chess Coach (Chess)
By Sunil Weeramantry, Edward V. Eusebi


* Publisher: Random House Puzzles & Games
* Number Of Pages: 336
* Publication Date: 1994-02-08
* ISBN-10 / ASIN: 0812922654
* ISBN-13 / EAN: 9780812922653
* Binding: Paperback


Product Description:

An innovative book on game-winning strategy for players at the intermediate level--from a master chess coach. Every truth about chess must be coached in context, and the book's interactive teacher-student dialogue does just that. Weeramantry teaches how to think during a chess game. 300 diagrams.

Summary: The best chess book I have read next to Chernev's Logical Chess
Rating: 5

I had always shied away from this book because most of the games contained in the lessons were games played by Mr. Weeramantry. For some reason I was under the impression that an Instructional Chess Anthology should be made up of games of the chess "superstars'. WOW, was I wrong. This book is exceptionally instructional. Mr. Weeramantry's uses of a loose version of the socratic method helps the reader really dive into the games. I have already noticed myself applying some of the lessons, without really trying to!! This means that the lessons are seeping into my brain in a very clear and organic way.


I do think anyone interested in this book should first read a basic primer on chess, a book or two on tactics and then the Irving Chernev classic Logical Chess: Move By Move. After those books and a few games under one's belt you will be ready for Mr. Weeramantry's wonderfully instructional Best Lessons Of A Chess Coach.

p.s. A really good book on beginning tactics is Dan Heisman's, Back To Basics: Tactics. There is plenty of explanation AND plenty of puzzles to work through.

Summary: Excellent Book for Beginners
Rating: 5

This is an absolutely wonderful first or second book on chess (first in case someone already taught you the basics). Much of the winnings moves I ever make still come from this book. It is well-written; the advice is clear and straightforward.
Just go through the first lesson - home away from home - and fall in love with it.
It should be reread every now and then, just to be on top of it. I love it.

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Sabtu, 07 Maret 2009

Flash Animation for Teens


Publisher Course Technology
Author(s) Eric D. Grebler
ISBN 1598632302
Release Date 20 June 2006

Welcome to your no-experience-required, introductory guide to creating animations with Macromedia Flash! Flash Animation for Teens will help you develop the fundamental Flash skills that you need to confidently create your own animations. Covering the basics of Flash animation, this book uses Flash 8 to teach you the techniques you need to create a variety of animation styles, including games, web sites, stand-alone applications, and cartoons. Ideal for readers with little to no Flash experience, this project-based guide will help you conquer the basics and begin creating your own animations.


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Senin, 22 Desember 2008

The Trading Game: Playing by the Numbers to Make Millions


Clear, concise, and practical, The Trading Game shows you how to harness the power of money management for any trading method “The goal of most futures traders is to make a million dollars as fast and as painlessly as possible. Unfortunately, few traders achieve this goal. In The Trading Game, Ryan Jones demonstrates how the proper application of his new money management strategy, Fixed Ratio Trading, can enable an average trading system to earn spectacular profits. My advice? Don’t trade until you’ve spent as much time and effort on money management as you’ve spent on developing your entry and exit rules.”

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Game Developer's Marketplace

Ben Sawyer, Alex Dunne, Tor Berg, "Game Developer's Marketplace"
Coriolis Group Books | ISBN: 1576101770 | (February 1998) | PDF | 728 pages | 1.6 MB
The publisher is developing a collection of marketplace books similar to Writer's Digest's series for authors, focusing on the digital marketplace of games, software, 3D modeling, and the web. This first book includes discussions of costs, the history of computer games, game design, venture capital, getting a job in the industry, console development, software publishers, legal issues, market analysis, and business plans. The successful fulfillment of a very good idea, this belongs in both reference and circulating


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Senin, 27 Oktober 2008

Assassins Creed Prima Official Game Guide

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Assassins Creed Prima Official Game Guide

INFO : Contents
Introduction to the Creed

Abstergo Laboratory Introductory Data

Training and Maneuvers

informative How to Utilize this Guide
Basic Training Data Menu Systems
Animus Training Data Main Maneuvers
Animus Training Data Above-Ground Maneuvers
Defensive Training Data Social Stealth
Action Training Data Combat
Stealth Training Data Escaping and Blending
Interactive Training Data Specialized Citizens
Equine Training Data Horseback Riding
DNA Strand Training Data Investigations
Assassin Training Data Enemy Negotiation
Assassin Training Data Ranking
Additional Memories Training Data Collecting
Training Data Addendum Animus Advice

Characters and Enemies
Faction Abstergo Industries
Faction Assassins
Faction Muslims Saracens
Faction Christians Crusaders



Tour of the Holy Land
Introductory Data How to Use this Chapter
Place of Interest 01 Masyaf
Place of Interest 02 The Kingdom
Damascus
Place of Interest 03 Damascus Poor District
Place of Interest 04 Damascus Middle District
Place of Interest 05 Damascus Rich District
Acre
Place of Interest 06 Acre Poor District
Place of Interest 07 Acre Middle District
Place of Interest 08 Acre Rich District
Jerusalem
Place of Interest 09 Jerusalem Poor District
Place of Interest 10 Jerusalem Middle District
Place of Interest 11 Jerusalem Rich District
Place of Interest 12 Solomon s Temple
Place of Interest 13 Arsuf Plains
Place of Interest 14 Abstergo Laboratory

Walkthrough

Introductory Data How to Use this Chapter

Memory Block 1
Garden of Paradise Unstable Memory
Damascus Market Unstable Memory
Abstergo Laboratory Day 1 Morning
Solomon s Temple Jerusalem
Assassin s Fortress Masyaf
Abstergo Laboratory Day 1 Evening

Memory Block 2
Abstergo Laboratory Morning
Masun Masyaf
The Road to Damascus Kingdom
Tamir Damascus
Abstergo Laboratory Evening

Memory Block 3

Abstergo Laboratory Day 3 Morning
Al Mualim s Briefing Masyaf
The Road to Acre Kingdom
Garnier de Naplouse Acre
Al Mualim s Second Briefing Masyaf
The Road to Jerusalem Kingdom
Talal Jerusalem
Abstergo Laboratory Day 3 Evening

Memory Block 4
Abstergo Laboratory Day 4 Morning
Al Mualim s Briefing Masyaf
The Road to Damascus Kingdom
Abu l Nuqoud Damascus
Al Mualim s Briefing Masyaf
The Road to Acre Kingdom
William of Montferrat Acre
Al Mualim s Briefing Masyaf
The Road to Jerusalem Kingdom
Majd Addin Jerusalem
Abstergo Laboratory Day 4 Evening

Memory Block 5
Abstergo Laboratory Day 5 Morning
Al Mualim s Briefing Masyaf
The Road to Acre Kingdom
Sibrand Acre
Acre Investigations Overview
Al Mualim s Briefing Masyaf
The Road to Damascus Kingdom
Jubair Al Hakim Damascus
Abstergo Laboratory Day 5 Evening

Memory Block 6
Abstergo Laboratory Day 6 Morning
Al Mualim s Briefing Masyaf
The Road to Jerusalem Kingdom
Robert de Sable Jerusalem
Robert de Sable Arsuf
Abstergo Laboratory Day 6 Evening

Memory Block 7
Abstergo Laboratory Day 7 Morning
Al Mualim Masyaf
Abstergo Laboratory Day 7 Evening

Appendices
Abstergo Laboratory Supplemental Data

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Jumat, 24 Oktober 2008

Advance Technique in Pool and Billiards

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Advance Technique in Pool and Billiards | PDF | 7.72 MB
Author: Robert Byrne | Harcormt Javanvich Publishing | 256 Page | ISBN: N/A

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