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From scattering light to reducing render artifacts to deciphering rendering and shadow algorithms, you'll get a high-level look at advanced lighting, camera, and workflow techniques that usually take professionals years to figure out. This valuable book also covers the very latest on HDR image editing, viewing, and compositing tools—and features a sixteen-page color insert that showcases final rendered images.
*Get the fundamentals on light, cameras, and mental ray output
*Render from the host application or from the stand-alone renderer
*Explore the full array of mental ray shaders and shader libraries
*Get exclusive coverage of custom shaders that don't ship with any of the host applications
*Simulate light bounce with indirect illumination for more realism
*Apply textures, projections, and light profiles
*Perform subsurface scattering and Nuke compositing
*Master the fine points of Final Gather and ambient occlusion
*Create photo-realistic characters, objects, and landscapes
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